Case Study

Assessing organizational impact by involving the entire workforce in a single day

A corporate day to measure the museum’s impact in a qualitative, collaborative, and participatory way

The Staff Day at MUSE involved all employees in a series of stimulating and engaging activities aimed at collecting qualitative data on the museum’s impact, while simultaneously fostering a sense of belonging.

 

Project carried out in collaboration with LX – Learning Experience

Settore Azienda

Museums

Servizi Amploom

Open Innovation
Design Thinking

Persone Coinvolte

1 HR team, 6 team leaders, 180 employees

Initial Challenge

Qualitatively measuring impact by involving everyone

MUSE wanted to bring all its employees together for a day of alignment and reflection on the impact of their work on the museum and the local area. The day was intended not just as a gathering, but as an opportunity to collect data and testimonials to enrich the museum's institutional communication.

Initial Challenge: Qualitatively measuring impact by involving everyone

Strategy

A dynamic day of interactive activities aimed at data collection

We designed the dynamics of 6 different activities, and during the day, we guided and coordinated 180 people across 6 stations related to specific research areas agreed upon with MUSE.

Strategy: A dynamic day of interactive activities aimed at data collection

Result

Collecting everyone's perspective into tangible outputs

The activities allowed for the recording of the perspectives of all MUSE employees in a single day, generating concrete and tangible outputs regarding their organizational experience and the museum's impact.

Result: Collecting everyone's perspective into tangible outputs

Initial Challenge

Qualitatively measuring impact by involving everyone

Initial Challenge: Qualitatively measuring impact by involving everyone

MUSE organizes an annual Staff Day to bring all employees together (nearly 200 people) to reflect on a shared theme. For the 2024 edition, the HR department wanted to involve people in the assessment of the impact generated by the museum, both locally and beyond. Specifically, they wanted to take the opportunity to gather results useful for communicating the impact of MUSE through the museum’s communication channels.

Strategy

A dynamic day of interactive activities aimed at data collection

Strategy: A dynamic day of interactive activities aimed at data collection

We systematized our expertise in user research, organizational experience design, and facilitation to design a circuit of 6 activities to be carried out within the museum spaces.

 

MUSE had assigned us 3 research areas: impact on the territory, impact of the collection, and impact of work. Based on these, we designed 6 activities — to be experienced in groups — that stimulated reflection and the sharing of real experiences on the subject. Each activity was designed to generate a concrete output that could be collected, reworked, analyzed, and eventually shared.

 

The number of people, the half-day timeframe, and the spaces at MUSE were design elements to be considered. Therefore, we:

  • Calculated the number of groups: the final number of groups was a multiple of the number of proposed activities, ensuring that all groups experienced every activity;
  • Designed self-facilitation: the materials provided contained clear instructions on performing the activities; furthermore, each work team received a team agenda at the start of the day regarding the timing;
  • Trained the team leaders: 6 people from MUSE acted as group facilitators, supporting the rotation dynamics between activities;
  • Studied the specificity of the location: all 6 activities were located in specific museum spaces, forming a circuit to be followed through consecutive stations;
  • Created graphic supports: all activities were based on a coordinated image consistent with the MUSE identity, while also being functional from a user experience perspective.

 

During the day, we were responsible for:

  • Launching the activities, explaining the circuit dynamics, the use of supports like the agenda, and the role of team leaders;
  • Facilitating a collective warm-up through our Bingo;
  • Monitoring the correct execution of the activities and the circuit dynamics;
  • Documenting the results of the activities to create a digital copy of the research data.

 

Some of the 6 activities we developed:

  • Proudly MUSE: a data visualization-based activity to collect moments of pride in working at the museum;
  • The Pink Panther: an investigation into aspects for improving the museum visit experience, from the perspective of those who work there;
  • Wild System Map: a mapping of the museum’s relationships within the provincial, national, and international territory, aimed at clarifying the museum’s impact.
  • My Secret MUSE: a way to bring to light precious hidden aspects of working at the museum, starting from people’s real experiences.

Result

Collecting everyone's perspective into tangible outputs

Result: Collecting everyone's perspective into tangible outputs
+
180
people heard
3
research themes investigated
+
400
research outputs

The MUSE Staff Day designed in this way led to results on two different levels:

  • Qualitative research: the 6 designed activities allowed for the investigation of the 3 research themes with a variety of approaches. Consequently, the groups’ work generated a total of over 400 outputs (from various types of activities) to be digitized, analyzed, and subsequently reworked.
  • Employee engagement: the activities allowed for the collection of the perspectives of all MUSE employees on the theme of impact in a single day. The dynamics of collaboration in mixed groups also fostered mutual acquaintance and highlighted the contribution of all organizational functions in generating the museum’s impact.

The results then formed a solid basis for analysis and reworking, allowing for the structuring of a narrative that is not only quantitative but also qualitative regarding the impact generated.

What is the Open Innovation component?

What is the Open Innovation component?

The Staff Day brought people from various functions to the co-design table, allowing for the exchange of perspectives that were novel and potentially distant. Some activities generated improvement proposals for the museum itself, sublimating the organizational experience from a multiplicity of perspectives.

What is the Design Thinking element?

What is the Design Thinking element?

The qualitative research approach and user experience design — typical of design — made it possible to create participatory and accessible activities, focused on the themes to be investigated and capable of providing a tangible and concrete output, ready for analysis and reworking.

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